So, TS2019 has arrived and brought 64-bit with it, meaning that memory restrictions are, for many people, a thing of the past. It's been pretty smooth sailing on my system so far, with no noticeable issues and, as far as I can see, a small improvement in performance. However, other people have reported a variety of issues, particularly with route and scenario editing. I'm close now to releasing a small clutch of 64-bit only scenarios, and will be doing some testing and experimentation. I'll post here some more if any interesting results, good or bad, occur. Watch this space!
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AuthorAn avid computer gamer since the 8-bit days, mainly RPGs, simulation and single-player shooters. ArchivesCategories |